
Web Practices I
Code
722011073
Academic unit
Faculdade de Ciências Sociais e Humanas
Department
Ciências da Comunicação
Credits
10
Teacher in charge
Vítor Badalinho
Weekly hours
3 letivas + 1 tutorial
Teaching language
Portuguese
Objectives
This course is intended primarily to address a set of practical technical and semantics who take part in the development of contents using new media and technologies involved in the interaction with digital devices, that currently undergoes in our practice and everyday experience.
With a strong focus on web design, intended to be a comprehensive approach to the digital experiences basis, a set of technologies that have become an integral part of the current communication system will be taken into account, such as HTML5, responsive systems integration models interface and navigation, both as regards the printing units larger surface, to the mobile touch screen monitors small and medium size.
Finally, the student should be able to carry out a cross-heuristic evaluation of different digital platforms, and developing coherent and complex interactive systems.
Prerequisites
None.
Subject matter
Three programming blocks will be addressed: 1) the fundamentals of usability - concepts and instruments under IHC \"Human-Computer Interaction\" and current standards; 2) the issue of accessibility, relevance to the recommendations of the W3C World Wide Web Consortium; 3) assessment tools and usability and accessibility testing.
Specific content:
1.´s Human-computer interfaces.
a. Primitive interfaces to graphical user interfaces (GUI).
2. Different paradigms of graphical interfaces.
a. The desktop metaphors competing paradigms.
b. The specific requirements of browsers and the WWW.
c. Other paradigms: 3D interfaces, etc..
3. Interfaces and usability.
a. Ergonomics, usability standards.
4. Accessibility: the design interfaces for all.
5. Movement toward standardization.
a. Internationalization and localization.
b. From open source to open standards.
Bibliography
Norman, Donald A. (2002). The Design of Everyday Things. First Basic paperback
Carroll, ed. (2002). Human-Computer Interaction in the New Millenium. Reading, MA: Addison Wesley.
Horton, Sarah (2007). Access by Design. Open access.
Krug, Steve (2010). Rocket surgery made easy: the do-it-yourself-guide to finding and fixing usability problems. Berkeley, Ca: New Riders Press.
Lynch, P. & Horton, S. (2009). Web Style Guide. 3rd ed. For review of 7530 concepts. Open access.
Mooggridge, Bill. (2006). Designing Interactions. Cambridge(MA): The MIT Press 2006
Morville, P. & Rosenfeld L. (2006). Information architecture for the World Wide Web (3rd ed. ). O´Reilly. First edition available as open access PDF.
Nielsen, Jakob and Loranger, Hoa Loranger (2006). Prioritizing Web Usability. Berkley: New Riders Publishing.
Rubin, Jeffrey & Chisnell, Dana (2008). Handbook of usability testing: How to plan, design and conducteffective test (2nd ed.). New York: Wiley.
Teaching method
Presentation of contents that allow a critical understanding of the main concepts; critical reading and group discussion; brainstorming moments in class. The focus is to provide the ability to apply an articulated approach of the models and concepts involved. The teaching method is: 1) expository with the mandatory participation of students (60%), 2) practical work and team work, and group discussion with specific students contributions (40%).
Evaluation method
Evaluation method
1) Active participion and contribution on class and three small works (one of them team work) with oral presentation 50%), 2) A final paper (3000-4000 words), oral presentation and discussion (50%).