
Artistic Seminar 3
Code
722021035
Academic unit
Faculdade de Ciências Sociais e Humanas
Department
Ciências Musicais
Credits
10
Teacher in charge
Isabel Pires
Weekly hours
3 letivas + 1 tutorial
Teaching language
Portuguese
Objectives
a) To understand the technical and aesthetic issues related to interactivity and to the sound processing and manipulation in real-time situations.
b) To acquire the required knowledge to design and develop unique algorithms for real-time sound processing.
c) To be able to develop computer programming skills on Max / Msp environement.
d) To be able to technicaly and aestheticaly approach the musical creation and sound spaces manipulation in real-time.
Prerequisites
None.
Subject matter
1. Interactive systems and graphical programing: Concepts of interactivity, initiation to practices, issus and constraints of interactive systems for real-time audio manipulation.
2. Programming practice of interactive audio systems for sound manipulation in a graphical programming environment: The Max / Msp software. Information flows and random processes. Sound synthesis and information saving.
3. Real-time audio analysis processing: Information capture and audio signal granulation.
4. Real time signal processing: Pitch transformation. Effects and filtering. Live recording and manipulation.
5. interactive sound spaces: The concerto and the installation, interactive systems and reactive systems. The body as interface and the sensors.
6. Creative practices and performance control: Interfaces management , inputs and sends control. Performance and events sequencing control.
Bibliography
Puckette, Miller (2006). Theory and Techniques of Electronic Music. DRAFT.
Rowe, Robert (1993). Interactive music systems: machine listening and composing. Cambridge, MA: MIT Press.
Vinet, Hugues, Delalande, François ed al (2000). Interfaces homme-machine et création musicale. Paris: Hermes Sciences Publicat.
Winckler, Todd (1998). Composing interactive music: techniques and ideas using Max. Cambridge, MA: MIT Press.
Winckler, Todd. (2001). Composing interactive music: techniques and ideas using Max. NY: MIT Press.
Teaching method
Teaching Method:
Theoretical and practical lessons. Theoretical presentation related to the study field (30%). Listening and discussion of musical works, and practical work in the laboratory. Programming practice (70%).
Method of evaluation:
Continuous evaluation by the production of some short practical exercises in class (20%). Presentation of a final creative project of interactive programming catácter (60%) and its report (20%).
Evaluation method
Continuous evaluation by the production of some short practical exercises in class (20%). Presentation of a final creative project of interactive programming catácter (60%) and its report (20%).