
Object-Oriented Programming B
Code
11141
Academic unit
Faculdade de Ciências e Tecnologia
Department
Departamento de Informática
Credits
6.0
Teacher in charge
Luís Manuel Marques da Costa Caires, Vasco Miguel Moreira do Amaral
Weekly hours
5
Teaching language
Português
Objectives
Knowledge:
- Become acquainted with object-oriented programming concepts, namely classes, interfaces, polymorphism and inheritance.
- Learn techniques and algorithms for processing data structures such as lists, strings, vectors and dictionaries.
- Understand the basic mechanisms of generic programming.
- Get acquainted with available class libraries and learn how to reuse them.
Know-how:
- Design and develop software applications using the object-oriented paradigm.
- Solve problems, using the object-oriented paradigm.
- Use correctly the verification and validation techniques studied in this course.
- Build GUIs and event-driven applications.
- Develop, both in solo and as a team member, software development projects, integrating all the skills trained in this course, in an increasingly autonoumous way.
Soft-Skills:
- Enhance disciplined work and deadline skills.
- Develop a concern with rigour and the systematic execution of work plans and methods previously set.
- Develop team work skills.
- Build up an interest for programming and solving problems.
Subject matter
Interfaces specification and documentation.
Software design with classes.
Interface polymorphism.
Class inheritance.
Inheritance polymorphism.
Usage of generic types and collections.
Exception handling and assertions.
I/O streams.
Bibliography
- Cay Horstmann, Java Concepts, 4ª Edição (or subsequent editions), Wiley, 2005, ISBN-10: 0471697044.
- Slides for this course (made avilable gradually in the moodle).
- F. Mário Martins, Java 5 e Programação por Objetos, FCA, 2006, ISBN 978-972-7225484.