
Communication Strategies on the Web, Mobile and Social Networks - 2nd semester
Code
722011164
Academic unit
Faculdade de Ciências Sociais e Humanas
Department
Ciências da Comunicação
Credits
10
Teacher in charge
Andreia Teles Vieira
Weekly hours
3 letivas + 1 tutorial
Teaching language
Portuguese
Objectives
Prerequisites
n.a.
Subject matter
Bibliography
ÄYRÄMÖ, S.M. (2011) ‘Narrative’ in Serious or Learning Game Design. In Working with Stories. Narrative as a Meeting Place for Theory, Analysis and Practice: Proceedings from the 2nd ENN Conference, Kolding 2011.
BAEKDAL, T. (2011) Social Commerce... It is a completely new playing field! New york: Baekdal Media
DUNCAN, I. M. M., FABOLA, A. E., & MILLER, A. H. D. (2016). Serious games in 2025: towards intelligent learning in Virtual Worlds. In Immersive Learning Research Network Conference, iLRN 2016. Santa Barbara, CA, USA: IOS Press.
REDECKER, C. (2008). Review of Learning 2.0 Practices. Deliverable 2 of the study: Learning 2.0 – The Impact of Web 2.0 Innovations on Education and Training in Europe, Institute for Prospective Technological Studies, European commissions.
REEVES, T. (2006). Design research from a technology perspective. In J. V. D. Akker, K. Gravemeijer, S. McKenney & N. Nieveen (Eds.), Educational design research (pp. 52–66). New York: Routledge.
TURKLE, S., (2011) Alone Together: Why We Expect More from Technology and Less from Each Other. New York: Basic Books
Teaching method
Evaluation method